Game Rules

I believe that through the playtesting stages of my game I have been able to change a lot of the rules of the game to make it more user-friendly and easier to play.

My game aims to get rid of all the cards in your hand through gameplay. To do this, players must put down one card per loop while reciting the cards before they put down their own card. If players fail to recite all cards in order, the player will have to pick up the pile of cards and add them to their deck. The game’s rules will be explained more in depth below:Read More »

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Play Testing Game Prototype

I believe that the game I created involves some confrontation in the gameplay and that by adding this the mechanics of the game become more interesting and dynamic to play. The confrontational elements include the action cards which are scattered throughout the deck of cards. These action cards allow for a change in gameplay while it is progressing and allow for players to play strategically with each other.

Playtesting this week turned out to go really well. I had changed my game with the suggestions from last weeks test and found that the change made a big improvement in gameplay for the players. The players commented on the fact that they enjoyed the game and it was very easy and quick to pick up. There were also some other ideas that they brought up which I was debating on including in the game but found that it would make it to complicated or long which isn’t what I wanted to do.

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Game Prototype and Abstraction

For my game this week I will be discussing Abstraction and whether my game has concepts of it, my progress with the prototype and an example of the rules which are being used in the playtesting.

Abstraction in games can be defined as:

The conceptual process that is a series of mental activities where rules are derived from literal signifiers. 

Abstraction occurs when a concept provides the framework for a body of subordinate concepts.

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Game Prototype and Materials

For the prototype of the game Meme-ery only a few material components are being used to experiment with. These material components are the analogue playing cards which are the basis for the game playing. Due to the materials of this game being very limited, one could say that the price of creating, distributing and marketing will be quite low which is good.

I started my prototype for the game by using paper as my cards in order to set it up and be able to see it physically and test run the game. Overall the paper was annoying to use for this but it served its purpose as examples of the real thing that might be created. This would definitely work better on proper playing cards.Read More »

Live Tweeting

Over the last 7 weeks, I have been engaging in a number of screenings while also participating in something called ‘Live tweeting‘. During the screening of these movies and series, my peers and I have been engaging in discussions on Twitter through the #BCM325 which provided a fantastic medium to unpack thoughts and concepts. Live tweeting on Twitter allowed for quite a lot of discussion to happen between my peers while the screening was happening but also created somewhat of a community as we all became connected through the hashtag while talking about the screenings each week. Twitter definitely allowed for a lot more discussion to happen between my peers which was highlighted at the end of some screenings where we were prompted to talk about a theory, but no one wanted to say anything out loud. Quite interesting.Read More »

Brainstorming Game Ideas

During the class, we brainstormed ideas that we could potentially use for our final game concept. The brainstorming session in class was a great way to start thinking about the game and concepts that could be further expanded and developed. In this 5 minute brainstorm, there were a few good ideas but most of them were unusable and not something that I wanted to do. These ideas are listed below.

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Further Researching the IoT

In my previous blog post, I talked about the IoT and my interest in further researching the topic to further understand it. To grasp the ideas of the IoT and answer the questions that I have about it, I will need to build on my knowledge from my first blog post. To recap, in my last post I chose a number of questions that I wanted to explore. These included the following questions:

  • The IoT and it’s place in social and personal environments.
  • Looking into the current technologies on the market that makes the IoT’s a reality.
  • The representations and ideas of these technologies through utopian and dystopian mediums like cinema, television and fiction. – Are we close to this viewpoint? How are these technologies being represented/sold by marketing to us now?
  • Privacy of the IoT and the way in which these sociable objects collect and store data and how it could potentially be used.
  • How are these IoT technologies being currently presented? are there fears, tensions or anxieties towards the technology and their capabilities?

So for this blog post, I will be providing an overview of the sources that I have chosen to help me further answer the questions that I have. I have found some interesting sourced which have helped me enhance my knowledge and gain a better insight into the topic, these are included below.Read More »

II. Students Maintaining Uni, Work and a Social Life – A Game in the Making

Our new game idea is a play on ‘Monopoly Deal‘ and will allow players to interact and be strategic more while playing the mechanics of the game. In our Game (which has yet to be named) you play as a student, and the game aims to keep their university, work and social life balanced throughout the game while completing classes to win. Our new game is in the form of a card game and does not have an accompanying board.

The card deck contains four different cards – action, relaxation, assessment and wildcards which will encourage players to play strategically and even haggle with each other. Encouraging this type of play and communication between players will allow for them to become more involved in the game and hopefully bring out the competitive side of some players.Read More »

The Past, Present and Future of the IoT

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The Internet of Things (IoT) stands for the connection of usually trivial material objects to the internet which can include toothbrushes, toasters, thermostats, smart watches and fridges. These sociable objects are not simply there to record the expanding human subjectivity, but to become an active participant and mediator who co-constructs social environments. The introduction of these devices into our environments is more about the use of personal augmentation, meanings it’s less about the individual devices and more about the living services that people program and connect smart devices to, however, they feel.Read More »