I believe that through the playtesting stages of my game I have been able to change a lot of the rules of the game to make it more user-friendly and easier to play.
My game aims to get rid of all the cards in your hand through gameplay. To do this, players must put down one card per loop while reciting the cards before they put down their own card. If players fail to recite all cards in order, the player will have to pick up the pile of cards and add them to their deck. The game’s rules will be explained more in depth below:Read More »
For my game this week I will be discussing Abstraction and whether my game has concepts of it, my progress with the prototype and an example of the rules which are being used in the playtesting.
Abstraction in games can be defined as:
The conceptual process that is a series of mental activities where rules are derived from literal signifiers.
Abstraction occurs when a concept provides the framework for a body of subordinate concepts.
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It For the prototype of the game Meme-ery only a few material components are being used to experiment with. These material components are the analogue playing cards which are the basis for the game playing. Due to the materials of this game being very limited, one could say that the price of creating, distributing and marketing will be quite low which is good.
I started my prototype for the game by using paper as my cards in order to set it up and be able to see it physically and test run the game. Overall the paper was annoying to use for this but it served its purpose as examples of the real thing that might be created. This would definitely work better on proper playing cards.Read More »
During the class, we brainstormed ideas that we could potentially use for our final game concept. The brainstorming session in class was a great way to start thinking about the game and concepts that could be further expanded and developed. In this 5 minute brainstorm, there were a few good ideas but most of them were unusable and not something that I wanted to do. These ideas are listed below.
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Chin Music is a short and fast memory game that tests first of all your memory (Duh!) but also your ability to bluff and improvise your way through a game. The game “Chin Music” was created by Talen Lee who is a part of the Invincible Ink community where individuals work to design both analog and digital games.
The game is a play on those classic memory games that you would play as a kid and calls for players to memorise the deck of cards being placed in front of them by other players while putting their own down and reading out loud the order that they were placed.Read More »