Game Rules

I believe that through the playtesting stages of my game I have been able to change a lot of the rules of the game to make it more user-friendly and easier to play.

My game aims to get rid of all the cards in your hand through gameplay. To do this, players must put down one card per loop while reciting the cards before they put down their own card. If players fail to recite all cards in order, the player will have to pick up the pile of cards and add them to their deck. The game’s rules will be explained more in depth below:Read More »

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Play Testing Game Prototype

I believe that the game I created involves some confrontation in the gameplay and that by adding this the mechanics of the game become more interesting and dynamic to play. The confrontational elements include the action cards which are scattered throughout the deck of cards. These action cards allow for a change in gameplay while it is progressing and allow for players to play strategically with each other.

Playtesting this week turned out to go really well. I had changed my game with the suggestions from last weeks test and found that the change made a big improvement in gameplay for the players. The players commented on the fact that they enjoyed the game and it was very easy and quick to pick up. There were also some other ideas that they brought up which I was debating on including in the game but found that it would make it to complicated or long which isn’t what I wanted to do.

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Game Prototype and Abstraction

For my game this week I will be discussing Abstraction and whether my game has concepts of it, my progress with the prototype and an example of the rules which are being used in the playtesting.

Abstraction in games can be defined as:

The conceptual process that is a series of mental activities where rules are derived from literal signifiers. 

Abstraction occurs when a concept provides the framework for a body of subordinate concepts.

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Game Prototype and Materials

It For the prototype of the game Meme-ery only a few material components are being used to experiment with. These material components are the analogue playing cards which are the basis for the game playing. Due to the materials of this game being very limited, one could say that the price of creating, distributing and marketing will be quite low which is good.

I started my prototype for the game by using paper as my cards in order to set it up and be able to see it physically and test run the game. Overall the paper was annoying to use for this but it served its purpose as examples of the real thing that might be created. This would definitely work better on proper playing cards.Read More »

The Medium is the message?

So what does it mean when Marshall McLuhan say’s the medium is in the message?  It is mentioned in the reading ‘what is the meaning of the medium is the message‘ as the personal and social consequences of any medium – of any extension of ourselves –  results from the new scale that is introduced into our affairs by each extension of ourselves, or by any new technology.

In simpler terms, it really just means that the medium which is seen as the extension of ourselves is the message – the change of scale, pace or pattern. Sound good so far?

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