I believe that through the playtesting stages of my game I have been able to change a lot of the rules of the game to make it more user-friendly and easier to play.
My game aims to get rid of all the cards in your hand through gameplay. To do this, players must put down one card per loop while reciting the cards before they put down their own card. If players fail to recite all cards in order, the player will have to pick up the pile of cards and add them to their deck. The game’s rules will be explained more in depth below:Read More »
For my game this week I will be discussing Abstraction and whether my game has concepts of it, my progress with the prototype and an example of the rules which are being used in the playtesting.
Abstraction in games can be defined as:
The conceptual process that is a series of mental activities where rules are derived from literal signifiers.
Abstraction occurs when a concept provides the framework for a body of subordinate concepts.
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It For the prototype of the game Meme-ery only a few material components are being used to experiment with. These material components are the analogue playing cards which are the basis for the game playing. Due to the materials of this game being very limited, one could say that the price of creating, distributing and marketing will be quite low which is good.
I started my prototype for the game by using paper as my cards in order to set it up and be able to see it physically and test run the game. Overall the paper was annoying to use for this but it served its purpose as examples of the real thing that might be created. This would definitely work better on proper playing cards.Read More »
Our new game idea is a play on ‘Monopoly Deal‘ and will allow players to interact and be strategic more while playing the mechanics of the game. In our Game (which has yet to be named) you play as a student, and the game aims to keep their university, work and social life balanced throughout the game while completing classes to win. Our new game is in the form of a card game and does not have an accompanying board.
The card deck contains four different cards – action, relaxation, assessment and wildcards which will encourage players to play strategically and even haggle with each other. Encouraging this type of play and communication between players will allow for them to become more involved in the game and hopefully bring out the competitive side of some players.Read More »
The game that was prototyped in my group works with the concept of students struggling with balancing university, work and relationships while being a student at university or even school. This theme/idea is one that we have all experienced at some point being students and is something that we hope will make it relatable to future players.
Originally, our idea was to create a game called ‘Battle of the HECS‘ which borrowed elements from and was very similar to the game ‘Game of Life‘. This game design was way too complicated for a very simple game with an almost dull game loop. Battle of the HECS didn’t allow for any kind of strategic thinking as the game loop was restrictive and to simple. So as feedback from our tutor wasn’t what we were expecting we all thought that we could make something that still plays on the themes we highlighted but in another form.Read More »